Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Witchwind

Spell, Black Magic, level 5

Animates a wind to carry a short whispered message a long way, drive a sailing ship, or snuff out mundane fires so they cannot be relit for a day.

From the book

Raises a magically animated wind that does one of three things, lasting no more than 24 hours. It can carry a message of up to seven words as far as 100 miles, heard as a whisper either by one person or by every member of one type, race or nationality within a mile-wide strip along the wind's path.

It can instead drive one sailing vessel of any size in any chosen direction at up to 100 miles a day. Or it can blow out every non-magical fire, torch and lamp within 100 ft. of the caster; nothing put out this way can be lit again for up to 24 hours.

At a glance

Options
1 Carry a message of up to 7 words up to 100 miles (to one person or a type/race within a 1 mile wide path); 2 Propel a sailing craft up to 100 miles per day; 3 Extinguish non-magical fires within 100 ft., not rekindlable for 24 hours
Duration
Maximum 24 hours
Save
None
Spell type
Non-variable

A scene

The sorcerer Idris is being held in a tower on the coast of Galecea, but his captors have not taken away his voice. He leans out between the bars and speaks seven words into the evening: The sunset tower. Two guards. Come tonight, quickly. The wind snatches them away eastward over the hills. Eighty miles off, in a smoky tavern, his apprentice suddenly hears his voice whispering in her ear, as clearly as if he stood beside her. She spills her ale, grabs her cloak, and goes to saddle the horses.

Written for this archive, not from the book

Find it in the spellbook of Black Magic