Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Terror

Spell, Black Magic, level 5

Radiates overwhelming fear around the caster; those who fail flee in panic, dropping everything, and fight like berserkers if restrained.

From the book

The caster gives off an overwhelming aura of dread across a 20 ft. radius for 10 minutes. Anyone who comes within it must save vs Will, and must save again each minute they stay in range.

Those who fail run away in blind panic for a full 30 minutes, dropping weapons and anything else in their hands, leaving treasure behind and deserting wounded friends. Anyone who tries to hold a fleeing victim back will be fought, berserker-fashion, to the death.

At a glance

Area
20 ft. radius around caster
Duration
10 minutes; victims flee for 30 minutes
Special
Save each minute within range
Save
vs Will, as stated
Spell type
Non-variable

A scene

The mob of torch-waving villagers finally reaches the witch's hut in the Borean Forest, and Grima steps out to meet them. An aura of pure dread rolls out around her. The front rank breaks at once, dropping torches, pitchforks and even their own injured brother, and flees shrieking into the trees. A burly woodcutter grabs a fleeing friend's arm to stop him, and the man turns on him like a wild animal. Only two stubborn men remain, white-faced. Grima walks toward them, and every minute they stand near her is a fresh test of their nerve.

Written for this archive, not from the book

Find it in the spellbook of Black Magic