Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Energy Drain

Spell, Black Magic, level 5

A touch that drains hit points which only magical healing can restore; demons, devils and undead are immune.

From the book

The caster touches a living creature and drains 1-4 hit points for each of the caster's levels; a save vs Constitution halves the loss. Hit points lost this way return only through healing spells, elixirs, potions and the like, never by natural rest or other mundane means. Demons, devils and undead are immune. Only necromancers and witchdoctors may learn it.

At a glance

Restricted to
Necromancers and witchdoctors only
Damage
1-4 hit points per level of caster
Range
Touch
Special
Restored only by magical healing; no effect on demons, devils or undead
Save
vs Constitution, for 1/2
Spell type
Variable, as stated
Targets
Living creatures only

A scene

The Nethermen raiders thought the necromancer's tower on the edge of the Black Forest would be an easy mark. Their leader meets Gorzha on the stair and swings, and misses, and the necromancer lays a bare palm flat against his chest. The warrior's face grays. His knees buckle as life pours out of him through that single touch. He staggers back down the steps, gasping, alive but hollowed. No amount of rest will bring that strength back. Only a healer's spell or a potion could, and he has neither.

Written for this archive, not from the book

Find it in the spellbook of Black Magic