
The Great Curse
Spell, Black Magic, level 7
A dreadful curse with three uses: blighting a large area of crops, making a building decay and collapse over 13 days, or slaying a creature with a look and a word (a successful save only delays death seven hours).
Also called Great Curse
From the book
A terrible curse with three forms. The first blasts and withers crops or other plants over an area as large as 100x100 ft. with one gesture, at a range of up to 1000 ft.; the caster must hold at least a fragment, such as a stem, leaf or flower, of the plants to be cursed.
The second ruins any small or medium-sized building over 13 days. Its walls and ceilings visibly warp and bend, until on the thirteenth day it falls in. The caster must at some earlier time have spent at least 1 hour inside the building.
The third kills one creature within sight: the caster looks into its eyes and speaks a single word. A victim who saves vs Will still dies of a strange burning fever within 7 hours unless the curse is lifted.
At a glance
- Restricted to
- Necromancers and witchdoctors only
- Options
- 1 Blight up to 100x100 ft. of vegetation, range 1000 ft., needs a piece of that vegetation; 2 Building collapses on the 13th day, caster must have spent 1 hour inside; 3 Kill one creature by gaze and word, sight range; on a save it dies within 7 hours unless the curse is removed
- Save
- Only as stated above
- Spell type
- Non-variable
A scene
The witchdoctor Nhamo spent a pleasant hour drinking beer in the headman's great hut in a Nubian village last spring, laughing at his jokes. Tonight, having been cheated over the price of a cow, he returns to the village edge and speaks the curse. By the third day the headman's wife notices that the roof beams have begun to sag. By the seventh the walls bulge and groan, and the door will not close. On the thirteenth morning, with the whole village watching from a safe distance, the great hut falls in.