
Ghost Wind
Spell, Black Magic, level 7
Summons a vast mist-like wind from ancient tombs, full of wailing spirits, that drives the living permanently insane.
From the book
Summons an enchanted wind from the depths of the oldest crypts and tombs. It looks like mist, fills roughly 100x100x100 ft. and can be sent up to 1,000 ft. It is thick with howling, maddened spirits, and any living creature that enters it or is caught inside must save vs Will or be driven mad for good. Victims usually end up in a state resembling catatonia. The wind lasts 10 minutes.
At a glance
- Restricted to
- Necromancers and witchdoctors only
- Area
- Approximately 100x100x100 ft.
- Range
- Travels up to 1,000 ft.
- Duration
- 10 minutes
- Save
- vs Will
- Spell type
- Non-variable
A scene
From the cliff tombs of Madaan the necromancer Zahir calls a wind that should never blow. It rises from the sealed tombs as a pale mist heaving with howling faces and drifts out over the desert toward the bandits' camp, not quite a thousand feet away. It swallows the tents whole. For ten minutes the camp is full of screaming. When the mist thins, most of the bandits are sitting motionless in the sand, staring at nothing, and they will never speak again. One stands among them, trembling but sane.