Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Ghost Wind

Spell, Black Magic, level 7

Summons a vast mist-like wind from ancient tombs, full of wailing spirits, that drives the living permanently insane.

From the book

Summons an enchanted wind from the depths of the oldest crypts and tombs. It looks like mist, fills roughly 100x100x100 ft. and can be sent up to 1,000 ft. It is thick with howling, maddened spirits, and any living creature that enters it or is caught inside must save vs Will or be driven mad for good. Victims usually end up in a state resembling catatonia. The wind lasts 10 minutes.

At a glance

Restricted to
Necromancers and witchdoctors only
Area
Approximately 100x100x100 ft.
Range
Travels up to 1,000 ft.
Duration
10 minutes
Save
vs Will
Spell type
Non-variable

A scene

From the cliff tombs of Madaan the necromancer Zahir calls a wind that should never blow. It rises from the sealed tombs as a pale mist heaving with howling faces and drifts out over the desert toward the bandits' camp, not quite a thousand feet away. It swallows the tents whole. For ten minutes the camp is full of screaming. When the mist thins, most of the bandits are sitting motionless in the sand, staring at nothing, and they will never speak again. One stands among them, trembling but sane.

Written for this archive, not from the book

Find it in the spellbook of Black Magic