
The Grand Illusion
Spell, Enchantment, level 7
Creates an elaborate, programmable illusion over a vast area, with sound, smell and heat as desired.
Also called Grand Illusion
From the book
The caster creates any illusion, or blend of illusions, filling as much as 1,000x1,000x1,000 ft. It can include sound, smell and heat, and can follow planned actions and events: illusory creatures might be set to attack, talk or behave as the caster wishes, and trees might sway in the wind. The illusion lasts 24 hours, and saves follow the rules under Illusory Object.
At a glance
- Area
- Up to 1,000x1,000x1,000 ft.
- Duration
- 24 hours
- Save
- vs Perception, as per Illusory Object
- Spell type
- Variable, as stated
- Restricted to
- Magicians only
A scene
The Sheban corsair fleet came in sight of Diaprepea at dawn and found the harbor of Mehedra crammed with Atlantean warships. There were dozens of them: great triremes with bronze rams and orichalc-trimmed sterns, their oars rising and falling, drums throbbing across the water, cooking smoke drifting from the decks. The corsairs heard the shouted orders and smelled the tar. On the cliff above, the magician Rafiq, who had conjured that whole fleet out of nothing, watched the corsairs turn tail. It would stand until dawn tomorrow.