Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

The Grand Illusion

Spell, Enchantment, level 7

Creates an elaborate, programmable illusion over a vast area, with sound, smell and heat as desired.

Also called Grand Illusion

From the book

The caster creates any illusion, or blend of illusions, filling as much as 1,000x1,000x1,000 ft. It can include sound, smell and heat, and can follow planned actions and events: illusory creatures might be set to attack, talk or behave as the caster wishes, and trees might sway in the wind. The illusion lasts 24 hours, and saves follow the rules under Illusory Object.

At a glance

Area
Up to 1,000x1,000x1,000 ft.
Duration
24 hours
Save
vs Perception, as per Illusory Object
Spell type
Variable, as stated
Restricted to
Magicians only

A scene

The Sheban corsair fleet came in sight of Diaprepea at dawn and found the harbor of Mehedra crammed with Atlantean warships. There were dozens of them: great triremes with bronze rams and orichalc-trimmed sterns, their oars rising and falling, drums throbbing across the water, cooking smoke drifting from the decks. The corsairs heard the shouted orders and smelled the tar. On the cliff above, the magician Rafiq, who had conjured that whole fleet out of nothing, watched the corsairs turn tail. It would stand until dawn tomorrow.

Written for this archive, not from the book

Find it in the spellbook of Enchantment