
The Black Wind
Spell, Black Magic, level 6
Summons a whirling cloud of black vapor that can blind the living, hurl summoned beings home, and batter everyone inside with debris.
Also called Black Wind
From the book
Calls up a 10x10x10 ft. whirlwind of black vapor that the caster can send up to 100 ft., moving at the top speed of a running human. Its poisonous fumes blind living creatures for 2-12 minutes unless they save vs Constitution, and any summoned or evoked creature must save vs Will or be flung back to its home plane.
Everyone inside it also takes 1-8 damage each minute from flying dust and debris, with no save. The wind lasts a fixed 10 minutes and its size can never be changed.
At a glance
- Area
- 10x10x10 ft. (cannot be enlarged)
- Range
- Travels up to 100 ft. at maximum human speed
- Effects
- Living: save vs Constitution or blinded 2-12 minutes; summoned/evoked: save vs Will or hurled home; all: 1-8 damage per minute (no save)
- Duration
- 10 minutes (non-variable)
- Save
- As stated
- Spell type
- Non-variable
A scene
The Atlantean fleet wizard has evoked a water elemental to drown the necromancer Khalid on the shore at Taenerus, and it is rising out of the surf like a green wall. Khalid sends a whirlwind of black vapor spinning across the sand toward it, as fast as a man can run. The elemental falters inside the storm, then bursts apart and vanishes, hurled back to its own plane. The wizard, caught on its edge, reels away with his eyes streaming and blinded, bleeding from a hundred stinging cuts of flying grit.