Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

The Black Wind

Spell, Black Magic, level 6

Summons a whirling cloud of black vapor that can blind the living, hurl summoned beings home, and batter everyone inside with debris.

Also called Black Wind

From the book

Calls up a 10x10x10 ft. whirlwind of black vapor that the caster can send up to 100 ft., moving at the top speed of a running human. Its poisonous fumes blind living creatures for 2-12 minutes unless they save vs Constitution, and any summoned or evoked creature must save vs Will or be flung back to its home plane.

Everyone inside it also takes 1-8 damage each minute from flying dust and debris, with no save. The wind lasts a fixed 10 minutes and its size can never be changed.

At a glance

Area
10x10x10 ft. (cannot be enlarged)
Range
Travels up to 100 ft. at maximum human speed
Effects
Living: save vs Constitution or blinded 2-12 minutes; summoned/evoked: save vs Will or hurled home; all: 1-8 damage per minute (no save)
Duration
10 minutes (non-variable)
Save
As stated
Spell type
Non-variable

A scene

The Atlantean fleet wizard has evoked a water elemental to drown the necromancer Khalid on the shore at Taenerus, and it is rising out of the surf like a green wall. Khalid sends a whirlwind of black vapor spinning across the sand toward it, as fast as a man can run. The elemental falters inside the storm, then bursts apart and vanishes, hurled back to its own plane. The wizard, caught on its edge, reels away with his eyes streaming and blinded, bleeding from a hundred stinging cuts of flying grit.

Written for this archive, not from the book

Find it in the spellbook of Black Magic