Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Possession

Spell, Black Magic, level 6

The caster leaves their body to inhabit and control another creature, keeping their magic and gaining its voice and memories; only exorcism removes them.

From the book

The caster takes complete control of another creature's mind and body, possessing it in the manner of an evil spirit or demon. If the attempt succeeds, the caster's spirit leaves their own body and enters the victim's. Range is 100 ft. and the possession can last indefinitely; the victim may save vs Will to resist.

While inside, the caster keeps all their magical powers, speaks in the victim's usual voice and can draw on the victim's memories. Only Detect Evil or similar magic will show that anything is amiss, and only an Exorcism spell can force the caster out and restore the victim.

At a glance

Restricted to
Necromancers and witchdoctors only
Range
100 ft.
Duration
Unlimited
Special
Detected by Detect Evil or similar; removed only by an Exorcism spell
Save
vs Will to resist
Spell type
Non-variable

A scene

The young king of Zimba is laughing at a juggler when the witchdoctor Kudzai, standing unnoticed among the courtiers some sixty feet away, closes his eyes and lets his own body slump against a pillar. The king stops laughing. He blinks once, slowly, and smiles a smile no one has seen him use before. His voice is the same, his memories are all there, and he knows every courtier's name. That evening the king signs three new laws and sends his loyal captain to the frontier. No one suspects anything.

Written for this archive, not from the book

Find it in the spellbook of Black Magic