Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Conjure Fire

Spell, Enchantment, level 3

Draws on a nearby fire to hurl a fireball or raise a wall of fire; flammables hit may ignite.

From the book

Drawing on a fire source of some kind, the caster creates one of two effects. A Fireball can be thrown up to 100 ft. and burns every creature within 20 ft. of where it lands for 1-6 for each level of ability. A Wall of Fire as tall as 10 ft. and as long as 20 ft. can be raised as far as 100 ft. away; living creatures who walk into it or are caught inside are scorched for 1-4 for each of the caster's levels, and it burns for at most 10 minutes.

Victims of either may save vs Dexterity for half damage, and non-magical combustibles struck by either effect have a 50% chance of catching fire.

At a glance

Fireball
Range 100 ft.; 1-6 per level to all in 20 ft. radius
Wall of Fire
10 ft. high, 20 ft. long, range 100 ft.; 1-4 per caster level; max 10 minutes
Components
A fire source
Ignition
Combustibles 50% likely to catch fire
Save
vs Dexterity (for 1/2 damage)
Spell type
Variable, as stated

A scene

The Ahl-at-Rab came thundering out of the dunes on their huge lizards, and the caravan's campfire was the only fire for miles. The sorcerer Bahram thrust his hand into it and drew out a long ribbon of flame, which he flung across the sand between the camp and the raiders. A wall of fire leapt up, taller than a man, crackling and roaring. The lead lizard ran straight into it, and it and its rider came out the other side screeching, scorched, the rider's saddle blanket alight. The others wheeled away along the wall's length.

Written for this archive, not from the book

Find it in the spellbook of Enchantment