
Spirit Self
Spell, Low Magic, level 2
The caster's astral form leaves the body to roam the material plane at speed and through solid matter, seeing and hearing but unable to touch anything physical; the empty body is helpless, and if it is destroyed the caster is stranded as a spirit forever.
From the book
The caster's astral form, his spirit self, slips free of his body and can race at great speed to anywhere on the material plane, passing underground, underwater or straight through solid matter. In this form he sees and hears everything around him but cannot touch or influence any object, creature or being; the one exception is that spirit forms may duel one another with magic.
The body left behind can neither think nor act while the spirit is away. If it is slain or destroyed before the spirit returns, the caster is trapped in spirit form for all time. The spell lasts 10 minutes per level.
At a glance
- Effect
- Spirit form travels anywhere on the material plane (underground, underwater, through solid objects); can fight other spirit forms magically
- Risk
- If the body is killed while separated, the caster remains in spirit form forever
- Duration
- 10 minutes per level
- Save
- None
- Spell type
- Variable, as stated
- Body
- Incapable of thought or action while the spirit is away
A scene
The captive has been taken into the stone slave pens of Tartessos, and nobody on the raft knows which cell. Kaimana, the raft's shaman, lies down on the bamboo deck and tells her brothers to guard her body with their lives. Then she is gone from it, rising like mist, racing across the harbor and through the fortress wall as if it were fog. She sees the guards dicing, hears their jokes, passes through three doors and finds her cousin chained in the fourth cell. She cannot touch the chains. She can only look, remember the way, and hurry back.