Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Protection from Spirits

Spell, Low Magic, level 2

Creates an unseen warded circle that keeps out spirits of every kind, including summoned elementals and incorporeal undead, and suppresses spirit-based spells inside it.

From the book

The caster marks out an invisible circle 10 ft. in radius that wards off spirits of every sort, including summoned elementals and undead without physical bodies. Spells that work through spirits, such as Magic Darts, Spirit Track and Spirit Self, simply fail inside the protected area. The ward lasts 1 minute per level of ability.

At a glance

Area
Invisible 10 ft. radius circle
Effect
Spirit-type spells (Magic Darts, Spirit Track, Spirit Self, etc.) do not function within the area
Duration
1 minute per level of ability
Save
None
Spell type
Variable, as stated

A scene

Two shamans of Nazca have been feuding over the same hunting valley for six years, and today it comes to spirits. Old Yupanqui barely has time to walk his circle, a single slow turn with his staff dragging through the grass, before his rival across the clearing opens his mouth and a swarm of spirit darts pours out. They reach the edge of the invisible ring and simply stop existing, like sparks landing in a pond. Yupanqui settles into the grass inside his circle and waits, knowing it will not last forever and neither will the other man's patience.

Written for this archive, not from the book

Find it in the spellbook of Low Magic