
Protection from Spirits
Spell, Low Magic, level 2
Creates an unseen warded circle that keeps out spirits of every kind, including summoned elementals and incorporeal undead, and suppresses spirit-based spells inside it.
From the book
The caster marks out an invisible circle 10 ft. in radius that wards off spirits of every sort, including summoned elementals and undead without physical bodies. Spells that work through spirits, such as Magic Darts, Spirit Track and Spirit Self, simply fail inside the protected area. The ward lasts 1 minute per level of ability.
At a glance
- Area
- Invisible 10 ft. radius circle
- Effect
- Spirit-type spells (Magic Darts, Spirit Track, Spirit Self, etc.) do not function within the area
- Duration
- 1 minute per level of ability
- Save
- None
- Spell type
- Variable, as stated
A scene
Two shamans of Nazca have been feuding over the same hunting valley for six years, and today it comes to spirits. Old Yupanqui barely has time to walk his circle, a single slow turn with his staff dragging through the grass, before his rival across the clearing opens his mouth and a swarm of spirit darts pours out. They reach the edge of the invisible ring and simply stop existing, like sparks landing in a pond. Yupanqui settles into the grass inside his circle and waits, knowing it will not last forever and neither will the other man's patience.