Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Sigil

Spell, High Magic, level 1

Uses the caster's personal sigil to seal a door or lock permanently, or to guard an item so touching it deals energy damage.

From the book

The caster uses their personal sigil, seal or emblem to ward an item, object or surface in one of two ways. As a Seal, it keeps any door, chest or lock it is marked on from opening, for good, unless it is dispelled or a counterspell breaks it. As Protection, anyone who touches the marked item takes 2 points of energy damage for each of the caster's levels, with no save; the caster may guard their own belongings this way, but can carry only 1 protected item on their person at a time.

The sigil may be scratched, carved, inked, painted or applied any other way, provided it can be plainly seen. A caster can never be hurt or blocked by their own sigils.

At a glance

Seal
Prevents opening; permanent until dispelled or broken by counterspell
Protection
2 energy damage per caster level to anyone touching (no save); only 1 protected item carried on the person at a time
Note
Caster is never harmed by own sigils
Save
None
Spell type
Non-variable
Marking
Any method (scratched, engraved, inked, painted) as long as it is plainly visible

A scene

Nikias, an astrologer at the Observatory at Klymeus, had spent eleven years on his star charts, and he did not intend to lose them to a rival. He painted his personal sigil, a crescent crossed by three stars, on the lid of the cedar chest where they were kept. That night a hired thief crept into the observatory and put his hand on the lid. There was a crack and a blue flash, and the thief was flung across the room, his fingers smoking. Nikias, arriving in his nightshirt, opened the chest without a spark.

Written for this archive, not from the book

Find it in the spellbook of High Magic