Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Remove Curse

Spell, Divine Magic, level 2

A touch that lifts one non-permanent curse, always if the caster's level matches or beats the curser's, otherwise with reduced odds.

From the book

Counters and removes any one curse or malediction that is not permanent. The recipient must be touched. If the caster is of equal or higher level than whoever laid the curse, success is certain. If the caster is lower, the chance is 100% less 10% for each level of difference between the two. The save is special.

At a glance

Chance
100% if equal or higher level than the curse's caster; otherwise 100% minus 10% per level of difference
Range
Touch
Save
Special
Spell type
Variable, as stated

A scene

Every horse in the stables of Skara screams when the young knight comes near, and has done for a month. Eira, a priestess of Hawwa, lays her hand on his brow and hesitates. The witch who laid this malediction was old and strong, far stronger than she is, and the odds are not good. She prays anyway, with everything she has. The knight feels something cold unknot beneath her fingers and slip away. That afternoon his gray mare, who has not let him near in weeks, nudges his shoulder for an apple.

Written for this archive, not from the book

Find it in the spellbook of Divine Magic