
Dexterity
Spell, Divine Magic, level 2
Temporarily raises one person's Dexterity.
From the book
The caster temporarily raises the Dexterity of any one individual by 1-4 points. The boost lasts 10 minutes. There is no save, and neither the bonus nor the duration grows with the caster's level. It belongs to a family of Divine Magic spells that similarly raise Charisma, Perception, Strength and Will.
At a glance
- Effect
- +1-4 Dexterity
- Duration
- 10 minutes
- Save
- None
- Spell type
- Non-variable
A scene
The rope bridge is gone, and the only way up to the besieged eyrie is a sheer cliff face in the Tara Mountains. The human climber roped to the Zephyr priestess is good, but not this good. Kiri touches his wrist and asks the wind for its blessing. His fingers find holds he would have missed, his feet settle like a cat's on ledges no wider than a thumb. For ten swift minutes he climbs like a spider. When the blessing fades he is lying on the ledge, laughing and exhausted.