
Psychic Assault
Spell, Mysticism, level 4
A mental attack that causes terror, crippling confusion, or a draining of Intelligence; anyone mid-way through psychic casting gets no save.
From the book
The caster unleashes a powerful mental attack in one of three forms. Fear forces every creature within 20 ft. to save vs Will or run in terror from him for 5-30 (5d6) minutes. Confusion forces the same save on everyone within 20 ft.; those who fail are hopelessly muddled for 5-30 (5d6) minutes, unable to decide anything and taking no part in melee, spell casting or any planned activity. They will defend themselves if attacked, but cannot start an attack of their own free will until it wears off.
Psychic Energy Drain, which works especially well against spell casters, targets one creature, which loses 2-16 Intelligence on a failed save vs Will; those points can only come back through magic. Anyone busy with psychic magic when the assault comes, E.S.P. or Sending for instance, is treated as defenseless and gets no save at all.
At a glance
- Options
- 1 Fear: flee 5-30 (5d6) minutes (20 ft.); 2 Confusion: 5-30 (5d6) minutes (20 ft.); 3 Psychic Energy Drain: lose 2-16 INT, regained only magically
- Save
- As stated (vs Will); none if the target is engaged in psychic spell casting
- Spell type
- Non-variable
A scene
The sorcerer in the Sorcerers' Market of Acheron is reading the minds of passing buyers, looking for easy marks, and he never notices the plain-dressed witch hunter drifting close through the crowd. Ramla has hunted this man for three months. While his mind is wide open, she strikes into it with all the force of her will. The sorcerer staggers, clutching his head. His eyes lose their focus. He stares at the scrolls on his table as if he has never learned to read them, and Ramla calmly signals for the guards.