
Part Water
Spell, Divine Magic, level 6
Opens a dry path through water while the caster concentrates, if the depth is within the caster's limit.
From the book
Opens a dry lane through any body of water, 10 ft. across and as long as 100 ft., with a further 100 ft. of length for each additional level. The whole path offers safe, fairly dry footing. The spell fails if the water is deeper than 10 ft. times the caster's level, and the path lasts only as long as the caster keeps complete concentration.
At a glance
- Area
- Path 10 ft. wide, up to 100 ft. long (+100 ft. per additional level)
- Limit
- Water depth no more than 10 ft. x caster's level
- Duration
- While caster concentrates
- Save
- None
- Spell type
- Variable; each additional level adds up to 100 ft.
A scene
The Vanir are coming up the Cimmerian coast, and the refugees have nowhere to go but the lagoon. Olaf, an old priest of Poseidon, wades into the shallows, lifts his arms, and the water draws apart before him like a curtain: a lane ten feet wide across the lagoon's sandy bottom, the waves standing on either side like green glass walls. The villagers stream across with their carts and cattle. Olaf stands at the water's edge, his eyes shut, not daring to let his mind stray until the last child reaches the far shore.