
Magnetic Field
Spell, Sorcery, level 4
A zone of magnetism that either drags iron-bearing creatures and gear to its center or pushes them away.
From the book
The caster sets up a 10x10x10 ft. field of magnetism up to 100 ft. away, charged either positive or negative. A positive field pulls iron weapons, objects and devices hard toward its center. Anyone entering it in iron armor or with iron weapons or gear must save vs Strength or be dragged to the middle and held there until the spell ends, though they can get free by taking off the armor or letting go of the affected items.
A negative field does the opposite, pushing away iron objects, devices and anyone wearing iron armor; those who fail their save vs Strength cannot cross it for the duration, or until they rid themselves of the iron. The field lasts 10 minutes, plus another 10 minutes for each level of ability.
At a glance
- Area
- 10x10x10 ft.
- Range
- 100 ft.
- Duration
- 10 minutes
- Modes
- Positive (attracts iron, holds those who fail) or negative (repels iron)
- Save
- vs Strength, as stated
- Spell type
- Variable: each level of ability adds 10 minutes of duration
A scene
The column of Tharshesh heavy infantry marches up the road to Tarxian in bright iron mail, spears leveled, and the sorcerer on the hillside above them smiles. He draws a square in the air over the middle of the road and gives it a positive charge. The soldiers who reach it lurch sideways, their spears ripping out of their hands, and are dragged into a clanking, cursing pile in the center of the road. Two of them resist the pull and stagger back. Several more start frantically unbuckling their armor.