Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

False Dweomer

Spell, Enchantment, level 1

Gives an object or area a fake magical aura; True Sight or Spell Analysis exposes it but Identify does not.

From the book

The caster gives an object or area, measuring up to 1 cu. ft. for each level of ability and within 10 ft., the aura of something magical. The item gains no real power, but it radiates a dweomer just as a genuine magic item would. True Sight or Spell Analysis exposes the fake, but an Identify spell is fooled by it. The false aura lasts 24 hours.

At a glance

Range
10 ft.
Area
Up to 1 cu. ft. per level of ability
Duration
24 hours
Save
None
Spell type
Non-variable

A scene

The amulet was a bit of brass wire and blue glass, and Rodrigo the charlatan had bought it for a copper in Tartessos. Now he held it up in a tavern full of hopeful mercenaries while his spell lent it the unmistakable shimmer of true magic. One buyer, a hedge-sorcerer, cast Identify on it and nodded, impressed. The price went up. It was only at the third table that a quiet, gray-bearded wizard muttered a spell of his own, studied the amulet and began to laugh. Rodrigo left quickly after that, and was out of town long before the false glow faded.

Written for this archive, not from the book

Find it in the spellbook of Enchantment