
Charm
Spell, Enchantment, level 1
Enchants one creature into treating the caster as a trusted friend for at least a day; it gets a new save each following day.
From the book
The caster lays an enchantment on one person or creature within 100 ft.; the undead, demons, devils and outer-plane beings are immune. A target who fails a save vs Will regards the caster as a dear and trusted ally, and will help and defend them for at least 24 hours. After that, the victim gets a fresh save vs Will each day to throw off the spell. It is Non-variable.
At a glance
- Range
- 100 ft.
- Target
- Any single individual or creature (not undead, demons, devils, outer-plane beings)
- Duration
- At least 24 hours; new save each day
- Save
- vs Will, as stated
- Spell type
- Non-variable
A scene
The harbor clerk of Tartessos had already refused the magician's papers twice. Hanno sighed, caught the man's eye across the crowded customs hall, and murmured something under the noise. The clerk blinked, and his whole face changed. Why, he said warmly, Hanno was an old friend, practically family, and of course the cargo could go through, and would he like to come to dinner? He came to dinner. He was still a devoted friend the next morning, and the one after. On the fourth morning the clerk woke up with a frown, and Hanno was already at sea.