
Cure Insanity
Spell, Divine Magic, level 3
Restores one person's mental health; deep-seated flaws such as phobias need a natural 20 on d20, with one try per level. Also undoes harm from psychic spells.
From the book
Restores one individual to full mental health, curing any kind of mental illness or infirmity. Deep-rooted flaws of character such as phobias are harder: they are removed only on a roll of 20 on a d20, and the caster may try once per level. The spell also mends any lingering harm caused by psychic-type spells. There is no save.
At a glance
- Special
- Phobias removed only on a roll of 20 on d20 (one attempt per level)
- Save
- None
- Spell type
- Non-variable
A scene
Ever since the kraken rose beside his ship in the Stygian Sea, the Tharshi sailor Obadiah has done nothing but rock and whisper. His family brings him to a priest of Poseidon in Tartessos. The priest lays both hands on the man's head and prays, and slowly the whispering stops. Obadiah's eyes clear, and he asks for his wife by name. The priest tries three times to lift the terror of deep water from him too, and fails each time. Obadiah will be a sound, sane man, and a landsman forever.