
Chant
Spell, Low Magic, level 1
The caster chants, sings or dances to give allies a bonus to attack rolls in a wide circle, or turns the chant against foes to penalize theirs; it lasts as long as the chanting goes on.
From the book
By chanting, singing, dancing, or some mix of the three, the caster fills his companions with courage and strength. Every ally inside a 100 ft. radius adds +1 to the attack die, and there is no set end to the effect: it holds exactly as long as the caster keeps up the performance.
Turned on foes instead, the same chant saps their will, and enemies in the circle take -1 on their attacks. For every three levels of ability the caster has, the bonus or penalty grows by another point, topping out at +4 or -4.
At a glance
- Area
- 100 ft. radius circle around the caster
- Effect
- +1 on the attack die for allies, or -1 on attacks for enemies
- Duration
- Indefinite, while the caster keeps chanting
- Save
- None
- Spell type
- Variable: power rises by +1 (or -1) per 3 levels of ability, to a maximum of +4 (or -4)
A scene
The drums were lost in the river crossing, so old Wirra, the human shaman who has traveled with the pride for thirty years, keeps the beat herself, stamping and chanting in the red dust of the savannah of Gondwana's east coast, behind the lion-men. The raiders come over the rise at a run. Every Andaman within thirty paces of her feels the song settle into his arms, and the spears fly truer than they did at dawn. Wirra does not stop, not when her throat burns, not when a javelin lands a pace from her feet. The luck, she knows, lasts exactly as long as her voice does.