
Aura of Spell Failure
Spell, High Magic, level 7
Makes a non-living object or area permanently immune to one named spell; undetectable by Detect Magic but revealed by Spell Analysis.
From the book
The caster lays a potent anti-magic aura on a non-living object, device or area, making it immune to one chosen spell. An item might be protected against Object Reading, or a door or lock made so that Open (Command) and similar spells always fail on it.
Because it is anti-magic, Detect Magic cannot find it, though Spell Analysis always will. It covers at most 10x10x10 ft., and only one such aura can be placed on a given object, device or area; larger areas can be protected against a spell by casting several auras one after another. It is permanent unless dispelled.
At a glance
- Area
- Maximum 10x10x10 ft.
- Duration
- Permanent or until dispelled
- Limit
- 1 aura per object/area
- Save
- None
- Spell type
- Non-variable
- Detection
- Undetectable by Detect Magic; always revealed by Spell Analysis
A scene
The treasury of the Queen of Sheba had a door of solid bronze, and the court wizard had laid on it the one aura that thieves feared most. A wizard-thief from Tartessos, hired to rob it, walked up to the door at midnight and spoke the command to open. Nothing happened. He spoke it again, louder. Nothing. He cast Detect Magic and found nothing to account for it; the door was simply bronze. He was still standing in front of it, baffled and furious, when the Queen's guards arrived.