Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Aura of Spell Failure

Spell, High Magic, level 7

Makes a non-living object or area permanently immune to one named spell; undetectable by Detect Magic but revealed by Spell Analysis.

From the book

The caster lays a potent anti-magic aura on a non-living object, device or area, making it immune to one chosen spell. An item might be protected against Object Reading, or a door or lock made so that Open (Command) and similar spells always fail on it.

Because it is anti-magic, Detect Magic cannot find it, though Spell Analysis always will. It covers at most 10x10x10 ft., and only one such aura can be placed on a given object, device or area; larger areas can be protected against a spell by casting several auras one after another. It is permanent unless dispelled.

At a glance

Area
Maximum 10x10x10 ft.
Duration
Permanent or until dispelled
Limit
1 aura per object/area
Save
None
Spell type
Non-variable
Detection
Undetectable by Detect Magic; always revealed by Spell Analysis

A scene

The treasury of the Queen of Sheba had a door of solid bronze, and the court wizard had laid on it the one aura that thieves feared most. A wizard-thief from Tartessos, hired to rob it, walked up to the door at midnight and spoke the command to open. Nothing happened. He spoke it again, louder. Nothing. He cast Detect Magic and found nothing to account for it; the door was simply bronze. He was still standing in front of it, baffled and furious, when the Queen's guards arrived.

Written for this archive, not from the book

Find it in the spellbook of High Magic