Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Hiding

Skill, Common Abilities

Works if the hiding place is good, by common sense.

From the book

Anyone can try to hide, and no special roll is involved: the outcome comes down to common sense. If the chosen hiding place is a good one, the attempt may well succeed.

Hiding is not foolproof, though. Anyone who is actively searching for concealed people gets a save vs PER to spot them, as described under Noticing Hidden Persons or Creatures.

At a glance

Skill group
Common Abilities
How it works
No roll; works if the Game Judge rules the hiding place is good