Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Leaping

Skill, Common Abilities

Unencumbered leap distance based on DEX, adjusted by race.

From the book

Every character can jump to some degree, as long as he or she is not carrying a load. For those without acrobatic skills the book sets hard limits: straight up, as in a high jump, the most a character can clear is DEX divided by 3 in feet; across, with a running start, it is DEX divided by 2 in feet.

Race changes these limits. Dwarves and Aesir leap 25% less than the norm, elves 25% more, and Andaman 50% more.

At a glance

Skill group
Common Abilities
How it works
Max vertical leap DEX/3 ft; running horizontal leap DEX/2 ft; dwarves/Aesir -25%, elves +25%, andaman +50%
Requires
Must be unencumbered