Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Climbing

Skill, Common Abilities

Anyone can climb; hard climbs need a save vs DEX.

From the book

Climbing is a common ability rather than a trained skill: every humanoid, and many kinds of monster, can scramble up trees, low walls, rocks and the like without any roll at all.

When a climb calls for an especially hard or dangerous move, the Game Judge may ask the player for a save vs DEX to see whether the character pulls it off. A failed save can mean a slip or a fall, at the Judge's discretion, and as with every common ability the Judge may raise or lower the save to reflect how difficult the climb is.

At a glance

Skill group
Common Abilities
How it works
No roll normally; the Game Judge may call a save vs DEX for hard or risky climbs, failure risking a slip or fall