Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Type III Poison Powder

Alchemy, Toxic powder

The deadliest poison powder; survivors are still laid low for an hour.

From the book

The strongest of the poison powders, made from 4 drs. of deadly nightshade and mandrake. It deals 1-10 points of damage every minute for 5-10 minutes, and anyone lucky enough to live through it is still incapacitated for a full hour.

Toxic powders can be slipped into food or drink, thrown in vials, scattered by hand or puffed from a blow tube (range 5 ft., 2 1/2 ft. radius). Victims save vs Constitution unless noted, but get no save if they swallow it. Making one takes a day with a mortar and pestle and a small pan, succeeding 90% of the time plus 1% per level (99% at most); the maker must also save vs Dexterity, +1 per level, or suffer a roll on the Alchemical Mishap Table. Though illegal in most places, a dose may be bought through the underworld for 200-300 G.P.

At a glance

Ingredients
4 drs. of deadly nightshade and mandrake
Damage
1-10 per minute
Duration
5-10 minutes
Aftereffect
Survivors incapacitated 1 full hour
Delivery
Food or drink, thrown vial, by hand, or blow tube (range 5 ft., 2 1/2 ft. radius)
Save
Constitution unless stated; no save if ingested
Equipment
Mortar and pestle, small bowl or pan
Time to complete
1 day per powder
Chance of success
90% +1% per level (max 99%)
Mishap
Maker saves vs Dexterity (+1 per level) or roll on Alchemical Mishap Table
Cost
200-300 G.P. per dose (illegal; underworld only)
Requires
Toxic powders skill (no prerequisite)