Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Type II Poison Powder

Alchemy, Toxic powder

Stronger toxic dust dealing steady damage over several minutes.

From the book

The middle grade of poison powder, made from monk's hood and spotted hemlock, 2 drs. of each. It deals 1-8 points of damage every minute for 5-10 minutes.

Like any toxic powder it can go into food or drink, be hurled in a vial, strewn by hand or blown from a blow tube reaching 5 ft. A save vs Constitution avoids it unless noted, except for anyone who ingests it. It takes a day to grind and heat, with a 90% chance of success plus 1% per level, to 99%. The work is so volatile that the maker saves vs Dexterity at +1 per level or rolls on the Alchemical Mishap Table. Outlawed in most areas, it sells through underworld contacts for 200-300 G.P. a dose.

At a glance

Ingredients
2 drs. each of monk's hood and spotted hemlock
Damage
1-8 per minute
Duration
5-10 minutes
Delivery
Food or drink, thrown vial, by hand, or blow tube (range 5 ft., 2 1/2 ft. radius)
Save
Constitution unless stated; no save if ingested
Equipment
Mortar and pestle, small bowl or pan
Time to complete
1 day per powder
Chance of success
90% +1% per level (max 99%)
Mishap
Maker saves vs Dexterity (+1 per level) or roll on Alchemical Mishap Table
Cost
200-300 G.P. per dose (illegal; underworld only)
Requires
Toxic powders skill (no prerequisite)