
Type II Poison Powder
Alchemy, Toxic powder
Stronger toxic dust dealing steady damage over several minutes.
From the book
The middle grade of poison powder, made from monk's hood and spotted hemlock, 2 drs. of each. It deals 1-8 points of damage every minute for 5-10 minutes.
Like any toxic powder it can go into food or drink, be hurled in a vial, strewn by hand or blown from a blow tube reaching 5 ft. A save vs Constitution avoids it unless noted, except for anyone who ingests it. It takes a day to grind and heat, with a 90% chance of success plus 1% per level, to 99%. The work is so volatile that the maker saves vs Dexterity at +1 per level or rolls on the Alchemical Mishap Table. Outlawed in most areas, it sells through underworld contacts for 200-300 G.P. a dose.
At a glance
- Ingredients
- 2 drs. each of monk's hood and spotted hemlock
- Damage
- 1-8 per minute
- Duration
- 5-10 minutes
- Delivery
- Food or drink, thrown vial, by hand, or blow tube (range 5 ft., 2 1/2 ft. radius)
- Save
- Constitution unless stated; no save if ingested
- Equipment
- Mortar and pestle, small bowl or pan
- Time to complete
- 1 day per powder
- Chance of success
- 90% +1% per level (max 99%)
- Mishap
- Maker saves vs Dexterity (+1 per level) or roll on Alchemical Mishap Table
- Cost
- 200-300 G.P. per dose (illegal; underworld only)
- Requires
- Toxic powders skill (no prerequisite)