Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Black Death

Alchemy, Poison

Brings agony, convulsions and near-instant death; those who resist survive badly hurt.

From the book

Black Death combines 1 dr. each of mandrake, deadly nightshade, ghoul's tongue and wyvern's tail. It brings excruciating pain and convulsions, then death almost at once. A victim who saves vs Constitution survives, but loses half his remaining hit points and is incapacitated for 1-2 hours.

Poisons are liquids that must be swallowed, so they are hidden in food or drink. Each dose takes a full day to prepare with a mortar and pestle, a small cauldron or crucible and a steady heat source, with a 90% chance of success plus 1% per level (99% at most). The work is extremely dangerous: the maker saves vs Dexterity, +1 per level, or is exposed to the toxin. In most of the Atlantean world only alchemists may legally possess poisons, and elsewhere a dose sells illegally for 200-600 G.P.

At a glance

Ingredients
1 dr. each of mandrake, deadly nightshade, ghoul's tongue and wyvern's tail
Effect
Nearly instantaneous death
Save
Constitution: lose 1/2 remaining hit points, incapacitated 1-2 hours
Delivery
Must be ingested (food or drink)
Equipment
Mortar and pestle, small cauldron or crucible, reliable heat source
Time to complete
1 full day per dose
Chance of success
90% +1% per level (max 99%)
Mishap
Maker saves vs Dexterity (+1 per level) or is exposed to the toxin
Cost
200-600 G.P. per dose (illegal outside alchemists in most Atlantean lands)
Requires
Venoms skill (no prerequisite)