
Slow Poison
Alchemy, Poison
Given in tiny daily doses in food or drink, it wears down the victim's Constitution until he is bedridden and finally dies.
From the book
Slow poison is mixed from 1 dr. of mercury and 3 drs. of spider venom and fed to the victim a tiny amount at a time, every day, in food or drink. He weakens steadily, losing 1 point of Constitution every 2 days. Once his Constitution falls to 5 or below he is confined to bed, and when it reaches 0 he dies; there is no save.
Poisons are liquids that must be swallowed, so they are hidden in food or drink. Each dose takes a full day to prepare with a mortar and pestle, a small cauldron or crucible and a steady heat source, with a 90% chance of success plus 1% per level (99% at most). The work is extremely dangerous: the maker saves vs Dexterity, +1 per level, or is exposed to the toxin. In most of the Atlantean world only alchemists may legally possess poisons, and elsewhere a dose sells illegally for 200-600 G.P.
At a glance
- Ingredients
- 1 dr. mercury, 3 drs. spider venom
- Effect
- -1 Constitution every 2 days; bedridden at 5 or less; death at 0
- Save
- None
- Delivery
- Must be ingested (food or drink)
- Equipment
- Mortar and pestle, small cauldron or crucible, reliable heat source
- Time to complete
- 1 full day per dose
- Chance of success
- 90% +1% per level (max 99%)
- Mishap
- Maker saves vs Dexterity (+1 per level) or is exposed to the toxin
- Cost
- 200-600 G.P. per dose (illegal outside alchemists in most Atlantean lands)
- Requires
- Venoms skill (no prerequisite)