Atlantean Trilogy Archive
Finned tritons with tridents, a serpent-tailed naga, two bearded dwarves and a winged Zephyr man meet on a harbor quay by ships.The Humanoid Races, painted for this archive

Zephyr

Creature, The Humanoid Races

Peaceful, art-loving winged humanoids of warm regions with hawk-keen eyes and wingspans over twenty feet, living in family eyries on cliffs. Kind and hospitable but harsh with those who exploit them; they hate the Naga.

From the book

The Zephyr are winged humanoids of certain tropical and semi-tropical lands. They are a peaceful people who love music, art and handicrafts of every kind, and although they prefer to avoid conflict, they will fight to protect home and family; their warriors are very good with the short bow and fairly skilled with the javelin, and every Zephyr gains +1 to hit with missile weapons and +1 on saves vs PER and CHA.

Hollow-boned and lightly built for speed and agility in the air, they are weak compared with other humanoids and cannot carry much while flying. Their skin ranges from gold to coppery brown and their hair from yellow to bright red. Their eyesight truly rivals a hawk's, picking out fine detail up to a mile away. An adult's wings span more than twenty feet, and it can stay aloft for up to an hour before resting; their young are clumsy fliers, though they can glide almost from birth. A Zephyr that has lost more than two-thirds of its hit points can no longer fly.

Families of three to thirty live together, building nest-like eyries of finely woven straw, reeds and rushes on cliffs and other sheer places. Like many sylvan peoples they eat no meat, living on fruit, nuts and berries. They detest most reptilian races, above all the Naga, their age-old enemies. Renowned for kindness and hospitality, they always help strangers who need rescue, food or shelter, but they are not naive, and anyone who abuses their good nature is often punished severely.

At a glance

Habitat
Tropical and semi-tropical regions; woven nest-like eyries on cliff faces
Temperament
Peaceful; love music, art and crafts; defend home and family
Weapons
Short bow (highly skilled), javelin
Build
Hollow-boned, slight; built for speed and maneuverability; weak, cannot carry much aloft
Appearance
Skin gold to coppery brown; hair yellow to bright red
Vision
Hawk-like; see fine detail up to one mile
Wingspan
In excess of 20 ft. (full-grown)
Flight endurance
Up to one hour before resting; young glide soon after birth
Society
Family groups of 3-30
Diet
Vegetarian: fruits, nuts, berries
Enemies
Despise most reptilian species, especially the Naga (traditional foes)
Hospitality
Help strangers with food and shelter
Height/Length
5-6 ft.
Weight
80-120 lbs.
STR
6-14
SPD
6-18
DEX
6-18
CON
4-14
INT
6-18
WILL
6-16
CHA
9-19
PER
9-19
Level
Any
Alignment
Neutral
Damage
As per weapon employed
Special Attributes
Flies; sharp eyes pick out fine detail up to 1 mile off; +1 saves vs PER and CHA; +1 to hit with missile weapons
Armor
Unarmored
Hit Points
As per human characters
Found in
Lemuria/Mu/Elysium Sea
Comments
A Zephyr can no longer fly once it has lost more than 2/3 of its total hit points