Atlantean Trilogy Archive
A horned devil lord sits on a jagged black throne atop stone steps, his court of robed, horned devils gathered in a cavern city.Devils, painted for this archive

Shedim

Creature, Devils

The mightiest greater devils, Asmodeus' personal bodyguards and envoys to the Arch Devils, occasionally sent to reward or destroy mortals and so worshipped as demi-gods by some cults. Merciless, they fight barehanded with terrible strength.

From the book

The Shedim are the strongest of the greater devils and live throughout the lowest planes of Hades. There they are Asmodeus' personal bodyguards and act for him in his dealings with the Arch Devils. Very occasionally he sends one into the prime material plane to reward his loyal followers or destroy his enemies, and because of these rare visits some pagan tribes and cults worship the Shedim as demi-gods.

Shedim know no fear and show no mercy. They are so dreadfully strong that they carry no weapons, instead pounding and tearing their enemies with their bare hands. One can easily lift a grown human in one hand or fling foes aside like rag dolls, and when it wants to destroy a single or especially hated enemy, it tries to seize the victim and rip it apart limb from limb. A Shedim can throw a human-sized foe 10-60 feet, and anyone it charges must save vs DEX or be knocked down and trampled for 3-24 damage. In any round when both its claws hit, it may choose to rend the victim, doing 2-24 points per minute. Shedim fly strongly but slowly and clumsily, at half their normal movement rate.

A spell caster who summons a Shedim may ask it to act as bodyguard and protector for up to an hour. Ask it for anything else, and it immediately turns on the caster.

At a glance

Type
Greater devil (most powerful)
Home
Lowest planes of Hades
Role
Personal bodyguards of Asmodeus; his representatives to the Arch Devils
Material plane
Rarely sent to reward the faithful or eliminate opponents; revered as demi-gods by some pagan tribes and cults
Combat
Use no weapons; batter and rend with bare hands; can lift a human one-handed; tries to tear a hated foe limb from limb
Summoning
Bodyguard/defender for up to one hour; any other request makes it turn on the caster
Height/Length
10 ft.
Weight
1,000 + lbs.
STR
24
SPD
16
DEX
16
CON
22
INT
18
WILL
18
CHA
1
PER
20
Level
18
Alignment
Lawful Evil
Damage
Claw/Fist: 1-10 (+ STR) each (see Special Attributes)
Special Attributes
Limited flight (strong but slow and clumsy, at 1/2 normal movement rate); hurls human-sized foes 10-60 ft.; Charge: the victim must save vs DEX or be knocked down and trampled for 3-24 damage; Rending: in any round when both of its claw attacks hit, it can choose to rend the victim for 2-24 points per minute
Armor
As plate mail + 2
Hit Points
80-90
Comments
Strong but slow and clumsy flyers; flying speed is 1/2 of normal movement rate