Devils, painted for this archiveImp
Creature, Devils
The most versatile minor devil and a superior familiar: a leathery, bat-winged little fiend with fangs, claws and a venomous tail. It can take small animal forms, turn invisible and see magic, and some wander the material plane.
From the book
Imps are the most adaptable of the minor devils and therefore excellent familiars. Once a day any imp can turn into an animal no more than three feet tall or long, and it can become invisible whenever it likes. It has a tough, leathery hide and bat wings, and many have rows of small barbs or spikes along the base of the spine and down the arms and legs. The head is usually bulging, with big pointed ears and exaggerated features.
Imps are well armed for their size, with sharp fangs and claws and a pointed tail holding a fairly strong venom, and they can be taught to use tiny swords that work much like daggers. They are slow in the air but very nimble, and they can see magic at around twenty feet. Like some minor demons, imps sometimes find their way into the prime material plane, where those that succeed settle in wilderness, ruins and other abandoned places. An imp heals a hit point each hour. The venom in its tail sting deals 1-6 damage every round for 1-6 rounds, though a save vs CON cuts that damage in half.
At a glance
- Type
- Minor devil (most versatile)
- Shape-change
- Any animal up to 3 ft. in height or length, once per day
- Invisibility
- At will
- Appearance
- Tough leathery hide, bat wings, often rows of barbs along spine, arms and legs; bulbous head, large pointed ears, exaggerated features
- Natural weapons
- Sharp fangs and claws; pointed tail with fairly potent venom
- Weapons
- Can be taught to use scaled-down swords (dagger-like in effect)
- Flight
- Not swift but highly maneuverable
- Detect magic
- By sight, about 20 ft.
- On material plane
- Found in wilderness, ruins and other deserted places
- Height/Length
- 2-3 ft.
- Weight
- 30-40 lbs.
- STR
- 6
- SPD
- 16
- DEX
- 19
- CON
- Not given
- INT
- 12-14
- WILL
- 7
- CHA
- 2
- PER
- 18
- Level
- 3
- Alignment
- Lawful Evil
- Damage
- Claws 1-3; Tail 1 plus venom (see Comments)
- Special Attributes
- Flies; Invisibility; sees magic within 20 ft. (Detect Magic); regains 1 point per hour; 1x per day can Shape change into any small animal
- Armor
- As leather armor
- Hit Points
- 12-24
- Comments
- Its tail stinger's venom deals 1-6 damage each round for 1-6 rounds, halved on a successful save vs CON
CON value blank in print.
