Atlantean Trilogy Archive
A horned devil lord sits on a jagged black throne atop stone steps, his court of robed, horned devils gathered in a cavern city.Devils, painted for this archive

Imp

Creature, Devils

The most versatile minor devil and a superior familiar: a leathery, bat-winged little fiend with fangs, claws and a venomous tail. It can take small animal forms, turn invisible and see magic, and some wander the material plane.

From the book

Imps are the most adaptable of the minor devils and therefore excellent familiars. Once a day any imp can turn into an animal no more than three feet tall or long, and it can become invisible whenever it likes. It has a tough, leathery hide and bat wings, and many have rows of small barbs or spikes along the base of the spine and down the arms and legs. The head is usually bulging, with big pointed ears and exaggerated features.

Imps are well armed for their size, with sharp fangs and claws and a pointed tail holding a fairly strong venom, and they can be taught to use tiny swords that work much like daggers. They are slow in the air but very nimble, and they can see magic at around twenty feet. Like some minor demons, imps sometimes find their way into the prime material plane, where those that succeed settle in wilderness, ruins and other abandoned places. An imp heals a hit point each hour. The venom in its tail sting deals 1-6 damage every round for 1-6 rounds, though a save vs CON cuts that damage in half.

At a glance

Type
Minor devil (most versatile)
Shape-change
Any animal up to 3 ft. in height or length, once per day
Invisibility
At will
Appearance
Tough leathery hide, bat wings, often rows of barbs along spine, arms and legs; bulbous head, large pointed ears, exaggerated features
Natural weapons
Sharp fangs and claws; pointed tail with fairly potent venom
Weapons
Can be taught to use scaled-down swords (dagger-like in effect)
Flight
Not swift but highly maneuverable
Detect magic
By sight, about 20 ft.
On material plane
Found in wilderness, ruins and other deserted places
Height/Length
2-3 ft.
Weight
30-40 lbs.
STR
6
SPD
16
DEX
19
CON
Not given
INT
12-14
WILL
7
CHA
2
PER
18
Level
3
Alignment
Lawful Evil
Damage
Claws 1-3; Tail 1 plus venom (see Comments)
Special Attributes
Flies; Invisibility; sees magic within 20 ft. (Detect Magic); regains 1 point per hour; 1x per day can Shape change into any small animal
Armor
As leather armor
Hit Points
12-24
Comments
Its tail stinger's venom deals 1-6 damage each round for 1-6 rounds, halved on a successful save vs CON

CON value blank in print.