
Transcend Pain
Spell, Mysticism, level 6
A trance that makes the caster wholly immune to pain and harm for one declared task, like walking through arrows or pulling something from a fire; his gear gets no protection.
From the book
The caster sinks into a trance that makes him completely immune to pain and harm. Holding the trance takes total concentration, so he cannot speak, cast spells, attack or carry out any complicated sequence of actions, but he can manage astonishing feats such as walking through a storm of arrows or reaching into a fire to pull out a red-hot object.
Before casting, he must tell the Game Judge exactly what task he means to do, and then he must do that task and nothing else. The spell lasts 1 minute per level of ability. The protection covers only his body: items, belongings and clothing he carries are not shielded.
At a glance
- Restricted to
- Practitioners of Mysticism only (marked * in the Mysticism spell list)
- Limits
- Cannot speak, cast, attack or do complex actions; must perform only the task stated beforehand
- Duration
- 1 minute per level of ability
- Save
- None
- Spell type
- Variable, as stated
- Protection
- Caster only; no protection for items, possessions or garments on his person
A scene
The gate of the Tartessian slave compound can only be opened from inside, and the archers on the wall have already killed two men who tried. The monk Kenji tells his companions exactly what he will do: walk to the gate, lift the bar, open it. Then he empties his mind and walks. Arrows hammer into him, and not one draws a drop of blood. His robe is shredded to rags and his sandals are torn away, but he walks on, lifts the heavy bar and throws the gate wide. Only then does he let go.