Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Transcend Pain

Spell, Mysticism, level 6

A trance that makes the caster wholly immune to pain and harm for one declared task, like walking through arrows or pulling something from a fire; his gear gets no protection.

From the book

The caster sinks into a trance that makes him completely immune to pain and harm. Holding the trance takes total concentration, so he cannot speak, cast spells, attack or carry out any complicated sequence of actions, but he can manage astonishing feats such as walking through a storm of arrows or reaching into a fire to pull out a red-hot object.

Before casting, he must tell the Game Judge exactly what task he means to do, and then he must do that task and nothing else. The spell lasts 1 minute per level of ability. The protection covers only his body: items, belongings and clothing he carries are not shielded.

At a glance

Restricted to
Practitioners of Mysticism only (marked * in the Mysticism spell list)
Limits
Cannot speak, cast, attack or do complex actions; must perform only the task stated beforehand
Duration
1 minute per level of ability
Save
None
Spell type
Variable, as stated
Protection
Caster only; no protection for items, possessions or garments on his person

A scene

The gate of the Tartessian slave compound can only be opened from inside, and the archers on the wall have already killed two men who tried. The monk Kenji tells his companions exactly what he will do: walk to the gate, lift the bar, open it. Then he empties his mind and walks. Arrows hammer into him, and not one draws a drop of blood. His robe is shredded to rags and his sandals are torn away, but he walks on, lifts the heavy bar and throws the gate wide. Only then does he let go.

Written for this archive, not from the book

Find it in the spellbook of Mysticism