Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Safe Passage

Spell, Divine Magic, level 4

Creates a faint rose path that fully protects those walking it, but travelers may lose the path, cannot fight, cast, hurry or stop on it.

From the book

Lays down a rose-tinted path a foot across and as much as 100 ft. in length, plus 10 ft. per level, which only works on solid ground. Anyone walking it is completely protected from magical and natural dangers.

The trail is faint and hard to follow, so everyone on it except the caster must save vs Intelligence or wander off it, and a traveler who strays can never get back on. Travelers can go no faster than a walk and cannot stop for any reason once they have set out. Any attempt to fight or cast a spell on the path makes the spell stop working.

At a glance

Restricted to
Practitioners of Divine Magic only
Area
Path 1 ft. wide, up to 100 ft. long (+10 ft. per level)
Conditions
Walking pace only; no stopping, fighting or casting; solid surface only
Save
vs Intelligence or stray from the path (except caster)
Spell type
Variable; each level adds up to 10 ft.

A scene

Between the caravan and the only pass lies a strip of broken rock in the Land of the Basilisks, some two hundred feet across, and no one who has walked it has come back. The priestess Amina walks it anyway, laying down a faint, rose-tinted path a foot wide ahead of her. Behind her, the four merchants walk in single file at a slow and steady pace, eyes fixed on the faint glow. One of them glances up at a flicker of scales, loses the path, and cannot find it again. The others do not stop. They cannot.

Written for this archive, not from the book

Find it in the spellbook of Divine Magic