
Safe Passage
Spell, Divine Magic, level 4
Creates a faint rose path that fully protects those walking it, but travelers may lose the path, cannot fight, cast, hurry or stop on it.
From the book
Lays down a rose-tinted path a foot across and as much as 100 ft. in length, plus 10 ft. per level, which only works on solid ground. Anyone walking it is completely protected from magical and natural dangers.
The trail is faint and hard to follow, so everyone on it except the caster must save vs Intelligence or wander off it, and a traveler who strays can never get back on. Travelers can go no faster than a walk and cannot stop for any reason once they have set out. Any attempt to fight or cast a spell on the path makes the spell stop working.
At a glance
- Restricted to
- Practitioners of Divine Magic only
- Area
- Path 1 ft. wide, up to 100 ft. long (+10 ft. per level)
- Conditions
- Walking pace only; no stopping, fighting or casting; solid surface only
- Save
- vs Intelligence or stray from the path (except caster)
- Spell type
- Variable; each level adds up to 10 ft.
A scene
Between the caravan and the only pass lies a strip of broken rock in the Land of the Basilisks, some two hundred feet across, and no one who has walked it has come back. The priestess Amina walks it anyway, laying down a faint, rose-tinted path a foot wide ahead of her. Behind her, the four merchants walk in single file at a slow and steady pace, eyes fixed on the faint glow. One of them glances up at a flicker of scales, loses the path, and cannot find it again. The others do not stop. They cannot.