
Prophecy
Spell, Astrology, level 7
Grants a vivid, partly symbolic vision of a future event, on a chosen or random topic; the foretold event always comes true.
From the book
Grants the caster a powerful vision of something yet to come. Most of it is clear and easy to follow, but it may also contain images that seem unconnected; the Game Judge should paint it in vivid, symbolic language.
The player can pick what the vision is about, such as a coming clash with a hated enemy or a particular journey or quest, or may ask for a random glimpse of the future, in which case the Game Judge picks the subject. A prophecy need not concern anything momentous, and it may be good or bad, but it always comes true. The caster can make prophecies about any individual or creature.
At a glance
- Special
- Game Judge describes the vision; topic chosen by player or by Game Judge; always comes to pass
- Save
- None
- Spell type
- Non-variable
A scene
On the highest terrace of the State Astrological Observatory in Tang, the old astrologer Liu Shen asks the stars about the young prince's journey south. The vision takes him hard. He sees a river running red with lanterns, a white tiger asleep in a boat, a bridge of reeds that holds the weight of an army, and the prince older, laughing, with a scar across his cheek. Some of it is plain; some is riddle. All of it, Liu Shen knows with cold certainty, will happen exactly as he saw it.