Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Mind over Body

Spell, Mysticism, level 2

A feat of mental power: levitation, self-healing, or moving freely despite slowing, entangling magic, water or mud.

From the book

The caster performs one of three feats of mental mastery. He can levitate as high as 100 ft. for 10 minutes per level of ability. He can heal himself, and only himself, 2 points of damage per level. Or he can move without hindrance for 10 minutes per level: spells that slow, hasten or entangle him have no effect, and water, mud, quagmires and similar ground do not hold him back.

At a glance

Options
1 Levitate up to 100 ft. (10 minutes per level); 2 Self-Healing, 2 points per level (self only); 3 Unimpeded Movement (10 minutes per level)
Save
None
Spell type
Variable, as stated

A scene

The thief who snatched the abbot's purse in the tanners' quarter of Acheron is quick, and he knows the ground. He leads the monk Nakht straight into the soaking pits, where the mud is waist deep and stinks of lime. The thief laughs, wading across. Nakht simply keeps running. His feet barely sink into the muck, and he moves over it as if it were dry pavement. The thief stops laughing when he looks back. He stops running when a monk lands beside him, not even out of breath, and holds out a hand for the purse.

Written for this archive, not from the book

Find it in the spellbook of Mysticism