
E.S.P.
Spell, Mysticism, level 2
The caster reads the thoughts of creatures near him, though thoughts come in the thinker's own language; clever subjects may notice the intrusion but cannot stop it.
Also called ESP
From the book
The caster reads the thoughts of any creatures within 20 ft. of him. Creatures think in the same language they speak, so their thoughts may make no sense to him if he does not know it. Those with an Intelligence of 12 or more may save vs Intelligence to sense that someone is reading their minds, but the save does not stop the reading. It lasts 1 minute per level.
At a glance
- Area
- 20 ft. radius of the caster
- Duration
- 1 minute per level
- Save
- Special: creatures with INT 12+ save vs Intelligence to notice; does not stop the effect
- Spell type
- Variable, as stated
A scene
The spice market of Madaan is loud, and the mystic Hind has chosen a spot on a merchant's bench where she can hear more than voices. For a few minutes the minds around her open like shutters. A porter is thinking about his lunch. A boy is plotting to steal a fig. The merchant beside her is counting coins in a dialect she only half understands. The richly dressed buyer across the stall stiffens suddenly and looks around, as if someone had touched his shoulder. He cannot stop her, but now he knows.