Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

E.S.P.

Spell, Mysticism, level 2

The caster reads the thoughts of creatures near him, though thoughts come in the thinker's own language; clever subjects may notice the intrusion but cannot stop it.

Also called ESP

From the book

The caster reads the thoughts of any creatures within 20 ft. of him. Creatures think in the same language they speak, so their thoughts may make no sense to him if he does not know it. Those with an Intelligence of 12 or more may save vs Intelligence to sense that someone is reading their minds, but the save does not stop the reading. It lasts 1 minute per level.

At a glance

Area
20 ft. radius of the caster
Duration
1 minute per level
Save
Special: creatures with INT 12+ save vs Intelligence to notice; does not stop the effect
Spell type
Variable, as stated

A scene

The spice market of Madaan is loud, and the mystic Hind has chosen a spot on a merchant's bench where she can hear more than voices. For a few minutes the minds around her open like shutters. A porter is thinking about his lunch. A boy is plotting to steal a fig. The merchant beside her is counting coins in a dialect she only half understands. The richly dressed buyer across the stall stiffens suddenly and looks around, as if someone had touched his shoulder. He cannot stop her, but now he knows.

Written for this archive, not from the book

Find it in the spellbook of Mysticism