
Magic Arrow
Spell, Low Magic, level 5
Enchants one arrow so it cannot miss a target at least a foot across, flies twice as far and does double damage; the charm is spent in one shot.
From the book
The caster enchants one arrow so that it strikes home automatically on whatever creature or target it is shot at, provided the target is at least 1 ft. across. The arrow also does double damage and flies twice as far as a normal one. The enchantment keeps until the arrow is used and then fades after that single shot. Only shamans can use magic arrows, and none may carry more than 7 at a time.
At a glance
- Effect
- Automatic hit (target at least 1 ft. across), double damage, 2x normal range
- Duration
- Until used once
- Limits
- Only shamans may use a magic arrow; no more than 7 carried at once
- Save
- None
- Spell type
- Non-variable
A scene
The pteranodon comes out of the sun over the Isles of Tirakamba with a fisher boy kicking in its claws, and the whole beach screams. The shaman Wayra has spent the whole winter preparing arrows, and she has seven in her quiver. She draws one, nocks it, and looses without seeming to aim. The shaft climbs twice as far as any arrow should and takes the creature through the chest. It drops the boy into the lagoon and goes wheeling away over the reef, crippled. Wayra lowers her bow. Six left.
Find it in the spellbook of Low Magic
The spell text limits use to shamans, but the spell list does not mark it as restricted.