
Countermand
Spell, High Magic, level 2
Wrests control of a creature already under another caster's control (Charm, Hypnosis, Spellbind, etc.) if the caster passes a Will save.
From the book
The caster tries to take over a person or creature already controlled by another caster's magic, such as Charm, Hypnosis, Control, Spellbind or Command. The caster must save vs Will; on a success, the first caster's hold is stolen and passes to the new one. It does not work on summoned creatures of any kind, and it cannot change the nature of the original influence, only who wields it. Range is 100 ft.
At a glance
- Range
- 100 ft.
- Limits
- Not vs summoned creatures; transfers control only
- Save
- Special (caster saves vs Will)
- Spell type
- Non-variable
A scene
The Sheban nobleman's bodyguard had been charmed, and everybody knew it: the man's eyes had that glassy, devoted look, and he never left his master's side. The wizard Kaveh, who had come to arrest the nobleman, did not argue with the bodyguard. He met the man's eyes, spoke the countermand under his breath and fought for him against the noble's own magic, until he felt the other caster's grip give way. The bodyguard blinked, and the devotion in his eyes turned toward Kaveh instead. Then, at Kaveh's nod, he took his old master by the arm.