Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Forget (Command)

Spell, High Magic, level 2

Commands a creature to forget one incident or fact.

Also called Forget

From the book

The caster orders one person or creature to forget a single incident, fact or similar thing it knows or has just learned. The target resists with a save vs Intelligence. The memory stays lost permanently unless the command is countered or dispelled. The spell is Non-variable.

At a glance

Duration
Permanent until countered or dispelled
Save
vs Intelligence
Spell type
Non-variable

A scene

The landlady of The Silver Pentacle came in with the wine just as the wizard Hesper was turning the pages of the stolen grimoire, and her eyes went straight to its black binding. Hesper closed it, smiled, and spoke one quiet word of command. The landlady's face went blank for a moment. She set down the wine, looked around the room as though she had forgotten why she came in, and then remembered: the wine, of course. She poured him a cup, chatted about the weather, and never remembered the grimoire.

Written for this archive, not from the book

Find it in the spellbook of High Magic