
Air Sign
Spell, Astrology, level 5
Grants one of three air powers: a wind sphere that scatters and stuns, flight, or dispersing magical earth or stone barriers.
From the book
Invokes the air sign for one of three effects. The caster can hurl a spinning ball of wind up to 100 ft. Where it strikes, every creature and object under 400 lbs. is thrown 10-40 ft. in a random direction, and creatures are stunned for 1-4 minutes unless they save vs Dexterity.
Alternatively the caster can fly, exactly as with the Enchantment spell Flight (level 4), or can counter and break apart any magical barrier of earth or stone. Only the flying use varies with the caster's level.
At a glance
- Options
- 1 Wind sphere hurled up to 100 ft.; scatters creatures and objects under 400 lbs. 10-40 ft., stunned 1-4 minutes (save vs Dexterity avoids stun); 2 Fly as Enchantment level 4: Flight; 3 Counter and disperse a magical barrier of earth or stone
- Save
- As stated
- Spell type
- Variable, with regard to flying only
A scene
Twenty goblins are pouring across a rope bridge in the Daraka Mountains when Tendai, the caravan's mage, spins a ball of screaming wind between her palms and hurls it into the middle of them. It bursts like a thunderclap. Goblins fly in every direction, tumbling over the planks and into each other, and most lie where they fall, too dazed to rise. One small, quick goblin ducks under the blast, shakes his head, and keeps coming. Tendai reaches, somewhat wearily, for her knife.