
Turning undead table
Rule, Optional rules
Priests, mystics and necromancers compare their level with the creature's to find the roll needed to turn it, or whether it is automatically turned, banished or destroyed.
From the book
This table is used when a priest, mystic or necromancer tries to turn a hostile being. It covers undead, devils, demons and paladins of the opposing alignment. Cross-index the creature's level (1-20) with the turner's level (1 to 30 and up) to find the roll needed, or an automatic result.
When the two are of equal level the turner needs a 10. For each level the turner stands above the creature the number falls by 2, down to 2 at four levels above. Five or six levels above, the creature is automatically turned (T); seven or eight above, automatically banished (B); nine or more above, automatically destroyed (X). Going the other way, each level the turner falls short raises the number by 2, up to 20; a creature further out of reach cannot be affected at all.
Necromancers may use this ability against spirit beings as well, and if they wish they can take mastery of any undead, devil or demon on a result of T, B or X instead.
At a glance
- Affects
- Undead, devils, demons, and paladins of opposing alignment
- Equal level
- Roll of 10 needed
- Each level of turner above creature
- Requirement drops by 2 (to 2 at +4)
- Turner 5-6 levels above
- T (automatically turned)
- Turner 7-8 levels above
- B (automatically banished)
- Turner 9+ levels above
- X (automatically destroyed)
- Each level below
- Requirement rises by 2, up to 20 (for creature levels 6+, 20 at 5 levels below); beyond that, cannot affect
- Necromancers
- May turn spirit beings; may gain mastery over an undead, devil or demon on a T, B or X result
- Table range
- Creature levels 1-20 vs turner levels 1-30+
Pattern summarized from the grid; creatures of levels 1-5 start partway down the sequence at turner level 1.