
Martial Arts II
Skill, Combat
Advanced martial techniques: the armor-piercing knife hand, dodging missiles, jump kicks and breaking wooden boards or doors.
From the book
Martial Arts II adds four advanced techniques to the foundation of Martial Arts I, which must come first. The knife hand turns the open hand into a weapon that can punch through even plate: armored foes are treated as unarmored, and magical armor protects only to the extent of its plus. It can harm creatures immune to non-magical weapons, but unlike ordinary hand strikes it is used only once per attack, does 1-6 points, and can aim for an incapacitating injury under the specific hit rule. It needs a full minute of concentration first, so it is almost never usable in melee, and the Game Judge may require several blows to open a human-sized hole in a door or wooden wall.
Dodging missiles lets the martial artist avoid even arrows and bolts fired from devices with a save vs Dexterity. The jump kick strikes targets up to 5 ft off the ground, plus 1/2 ft per level, with the damage and frequency of a normal kick. Breaking lets a hand strike, kick or headbutt smash through a wooden door or plank up to 2 inches thick, improving by up to 2 inches for every 3 levels.
Metal armor of any kind rules out all martial arts techniques. The skill costs 1,000 XP and takes 1-3 months to learn, with a qualified instructor needed outside the professions that teach it.
At a glance
- Skill group
- Combat
- Cost
- 1,000 XP
- How it works
- Knife hand 1-6, ignores non-magical armor, needs a minute's concentration; dodge missiles with a save vs DEX; jump kick reaches 5 ft +1/2 ft per level; breaks wood 2 in. thick, +2 in. per 3 levels
- Requires
- Martial Arts I; no metal armor
- Learning time
- Combat skills take 1-3 months to develop; non-professionals must train with a qualified instructor
- Learned by
- Assassin (6), Martial Artist (4), Monk (4), Savant (optional, Mysticism)
- Knife hand vs armor
- Armored opponents count as unarmored; magical armor protects only by its plus value
- Knife hand vs immune creatures
- Can strike creatures immune to non-magical weapons; once per attack only