
The Power of Elemental Water
Alchemy, Elemental power
Lets the alchemist breathe and walk on water, swim tirelessly at a shark's speed, and shrug off cold, but weaker against heat and fire.
From the book
This Power lets the alchemist breathe water and walk on it, and speak the language of Water Elementals and every creature that breathes water. The alchemist can swim without limit, suffers no movement penalties underwater, and moves or swims there as fast as a shark. Ice and cold cannot hurt him or her, but saves against heat and fire-based attacks take a -2 (-10%) penalty.
It is one of the four Elemental Powers an alchemist can gain, permanently, from the elixirs of Essential Earths (25% per eight-week treatment); only one can ever be acquired, and its Focus sigil is what the alchemist concentrates on while drinking them.
At a glance
- Water
- Breathe water, walk on water, unlimited swimming, no underwater movement penalty, shark-speed swimming
- Immunity
- Ice and cold
- Language
- Water Elementals and all water-breathing creatures
- Drawback
- -2 (-10%) saves vs heat and fire-based attacks
- Focus (sigil, described)
- Inverted triangle
- Gained via
- Essential Earths elixirs