Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

The Power of Elemental Water

Alchemy, Elemental power

Lets the alchemist breathe and walk on water, swim tirelessly at a shark's speed, and shrug off cold, but weaker against heat and fire.

From the book

This Power lets the alchemist breathe water and walk on it, and speak the language of Water Elementals and every creature that breathes water. The alchemist can swim without limit, suffers no movement penalties underwater, and moves or swims there as fast as a shark. Ice and cold cannot hurt him or her, but saves against heat and fire-based attacks take a -2 (-10%) penalty.

It is one of the four Elemental Powers an alchemist can gain, permanently, from the elixirs of Essential Earths (25% per eight-week treatment); only one can ever be acquired, and its Focus sigil is what the alchemist concentrates on while drinking them.

At a glance

Water
Breathe water, walk on water, unlimited swimming, no underwater movement penalty, shark-speed swimming
Immunity
Ice and cold
Language
Water Elementals and all water-breathing creatures
Drawback
-2 (-10%) saves vs heat and fire-based attacks
Focus (sigil, described)
Inverted triangle
Gained via
Essential Earths elixirs