Atlantean Trilogy Archive
A camel caravan crosses golden savannah with elephants toward a river kingdom of pyramids and obelisks, jungle hills beyond.Gondwana, painted for this archive

Marhashi

Place, Nation

The rich southernmost nation of Gondwana, a land of veldt and uplands where gold, diamonds and copper are so common that true wealth lies in imported silver, tin, iron, amber and other gems. It is a bureaucratic magocracy led by a Grand Wizard, secretly steered by the Order of the Lion, over second-class Citizens and many Slaves; taxes are harsh and fashion, especially feather headgear, is a passion.

From the book

Marhashi, the southernmost nation of Gondwana, is a rich and rising realm of veldt and rugged uplands where gold, diamonds and copper are so plentiful that they are valued mostly for beauty or export. Its herders brought order after the chaos that followed Hesperia's fall, and Sheban trade then sped its growth; it now swaps its common goods for iron, tin, luxuries, slaves and the best tools and weapons. True wealth here means owning silver, tin, iron, amber or non-diamond gems, all imported; iron weapons are reserved for important warriors and other iron goods for magicians.

Power comes only from magic. Every office is held by a magician, rank follows mastery and past service, and the Grand Wizard rules as he or she pleases. In practice the post stays within a few intermarried families whose secret Order of the Lion, marked by the gift of an albino lion, quietly removes rivals who rise too fast. Citizens are second-class and often discontented; pampered warriors with short sword and spear guard estates, streets, wharves and borders; farmers are tied to their homes, give the state their best tenth and must feast magicians at festivals. Most crimes are punished with slavery, slaves' children are slaves for life, and brave deeds can earn freedom.

Visitors marvel at the brilliant linens, gold and diamond jewelry and imported luxuries such as Khitai silk. Citizens wear starched white robes, warriors loincloths and red ostrich plumes, and wizards rich robes and carved ebony demon masks. Feathersmiths turn the shimmering plumes of the Marhashi Blue Fowl and imported feathers into spectacular headgear. The state cult of Og is compulsory but ceremonial, while nature-spirit and shamanistic cults thrive in secret.

At a glance

Pronunciation
mar-HA-shee
Region
Gondwanan Southlands
Capital
Kuru (koo-ROO), on the River Grut (groot)
Notable places
Swazi (SWA-zee), Umzinto (oom-ZIN-toh), Zaldana (zal-DA-na); Zabazimbe (ZA-ba-ZIM-bay), Kompa (KOM-pa), Daraka (DAR-a-ka); Daraka Mountains
Ruler
Grand Wizard of Marhashi, usually for life
Government
magocracy; classes Magicians, Citizens, Slaves; secret Order of the Lion
Currency
gold (common), silver (most valuable), tin, brass, bronze; no copper coins; money-changers take 25%
Taxation
citizens 20% of gross worth yearly; farmers give best 10% of crops; evasion punished by death
Trade/Exports
gold, diamonds, copper, cattle, ivory; imports iron, tin, silver, luxuries, slaves
Religion
state cult of the Old God Og; covert nature-spirit and shamanistic cults
Military
warriors with short sword and spear
Iron restrictions
iron weapons for important warriors only; other iron implements for magicians only
Coinage
brass and bronze coins equal (replace copper coins); tin and gold coins equal, ring-shaped; silver worth most
Law
most non-treasonous crimes punished by term or life slavery; children of slaves are slaves for life
Appearance
tall, lean, shiny black skin; citizens in starched white robes and caps; wizards in ebony demon masks
Fashion
plumed headgear from Marhashi Blue Fowl feathers and imported plumes