About the Atlantean World
Place, Front Matter
The book describes a whole world, including five of the largest cities in detail, plus maps and charts of currents, resources, trade routes and encounters. The Atlantean world is Earth in the Second Age, and every place and culture in it either existed or was once believed to exist, with legends edited for consistency and gaps filled by speculation.
From the book
The Lexicon sets out an entire world rather than a single region. Beyond its many countries and territories it details five of the world's largest cities and adds maps and charts of ocean currents, resources, trade routes and encounters. Because the Atlantean world is simply Earth in the long-gone Second Age, with Eria standing for North America, Gondwana for Africa and Jambu for Asia, players and Judges can lean on what they already know of the globe.
Every place and people in the book either really existed or was once believed to. Where sources disagreed about a locale, the material was reshaped for consistency, and where research ran dry, invention filled the gap. Place names follow the same rule: many are genuine, others adapted from old or legendary names. A few match modern names, on the grounds that many peoples and places kept the same name across history, and some legendary folk tied to later eras appear in the Second Age anyway; history buffs can treat them as forerunners of their namesakes.
The research was largely done by Ed Mortimer, with J. Andrew Keith credited for steadying the editing.
At a glance
- Premise
- The world of Atlantis is Earth as it appeared in the Second Age
- Real-world counterpart
- Eria = North America; Gondwana = Africa; Jambu = Asia
- Detailed cities
- five of the largest cities in the world
- Sources
- real and legendary places; names authentic or derived from legendary appellations
- Credits
- research chiefly by Ed Mortimer; editorial help from J. Andrew Keith