Spirit Entities, painted for this archiveLesser Elementals: overview
Creature, Spirit Entities
Lesser elementals serve the true elementals as their avatars; they are fairly intelligent and capable of limited speech. Summoned to the material plane, each takes its humanoid form.
Also called Lesser Elementals
From the book
Lesser elementals act as the avatars and servants of the mighty beings called true elementals. All of them are reasonably clever and can manage a limited kind of speech, and when called into the prime material plane each shows up in its own humanoid shape. There are four kinds: earth gnomes, sylphs, salamanders and undines.
Practitioners of Elemental Magic can summon them, but only to carry out one service lasting no more than an hour. Every lesser elemental is immune to ordinary weapons and has a modest command of spells: up to four a day, of no higher than fourth level, drawn only from its own element, and its casting never rises past eighth level of ability (the chapter instead allows each kind one spell per level of ability each day, of up to fifth level). Each type also has a signature power. Earth gnomes glide through earth and stone at will at 100 feet a minute; sylphs becalm, turn or whip up the wind whenever they like; salamanders light or snuff fires by touch over an area up to 10 feet in radius; and once a day an undine can scatter into fog or swell in water to ten times its size for 1-4 minutes, striking for tenfold damage or overturning a small or medium boat.
They fight in different ways. An earth gnome is armored as plate mail and pounds with two fists for 1-8 (plus STR) each. A sylph has no armor and can harm others only by wind or spell. A salamander is armored as chain mail and makes two attacks, either touches for 2-12 or weapon blows. An undine has no armor and hits with its fists for 1-4 plus STR.
At a glance
- Role
- Avatars and servants of true elementals
- Intelligence
- Fairly intelligent; limited speech
- Types
- Earth gnomes, sylphs, salamanders, undines
- Height/Length
- 7 ft.
- Weight
- 500-600 lbs. in corporeal form (except Sylph: 0 lbs.)
- STR
- 20
- SPD
- 100
- DEX
- 10
- CON
- 20
- INT
- 8
- WILL
- 10
- CHA
- 10
- PER
- 19
- Level
- 8
- Alignment
- Neutral
- Damage
- Earth Gnome, Fists 1-8 (+ STR) each; Sylph, by wind or spell only; Salamander, Touch 2-12 or weapon damage x 2 (two attacks); Undine, Fists 1-4 + STR
- Special Attributes
- All are immune to non-magical weapons and have limited spell casting (up to four spells a day of up to 4th level, only of their own element, never above 8th level). Earth Gnomes, at will, move through earth and stone at 100 ft. per minute. Sylphs control the wind at will: they can becalm it, turn it, or raise it to whirlwind force. Salamanders light or put out fires by touch, up to a 10 ft. radius. Undine, once a day, can disperse into fog or swell in water to ten times normal size for 1-4 minutes, their attack then doing 10x damage or capsizing small to medium craft.
- Armor
- Earth Gnome as plate mail; Salamander as chain mail; Sylph and Undine unarmored
- Hit Points
- 20-40
- Comments
- Summoned through Elemental Magic; can be ordered to perform a single service of up to one hour
The appendix (p.118) allows each lesser elemental up to four spells a day of up to 4th level, never above 8th level of ability; the chapter (pp.88-89) gives earth gnomes, sylphs, salamanders and undines one spell per level of ability each day, of up to 5th level.
