Atlantean Trilogy Archive
Saber-toothed cats, a woolly mammoth and giant elk roam a primeval plain below snowy mountains as huge birds soar overhead.Animals, painted for this archive

Exceptional Animal Species: overview

Creature, Animals

First Age Atlantean sorcery produced giant and dwarf strains of plants and animals, some of which may survive in the wilds. Judges can scale level and damage with size; giant forms gain STR and CON but lose SPD and DEX, dwarf forms the reverse.

Also called Exceptional Animal Species

From the book

Bizarre experiments by Atlantean sorcerers in the vanished First Age bred many oddities, including giant and dwarf strains of plants and animals. Some are believed to have outlasted the Cataclysm that ended that age and to lurk still in the wilds of the known world.

To use them in a Second Age campaign, the Game Judge scales an animal's level and attack damage in proportion to its size, whether half or double normal. Giants may gain STR and CON but lose SPD and DEX; dwarfs may be quicker and nimbler but weaker or less durable.

At a glance

Scaling
level and attack damage in proportion to size (½ normal, twice normal, etc.)
Giant species
more STR and CON, less SPD and DEX
Dwarf species
swifter and more agile, less strong or durable