Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Locate Water

Spell, Elemental Magic, level 2

Leads the caster to the closest water source within a mile; the water may be foul, underground or simply out of range in dry country.

From the book

The caster is guided to the closest water within a 1 mile radius. The Game Judge decides what that turns out to be: a stream, pond, lake, swamp and so on. Water found this way is not guaranteed to be clean; it may be stagnant or fouled.

In dry or rocky country the nearest source may lie beyond the spell's reach, or may be buried 10-100 ft. below the surface, at the Game Judge's discretion. The spell lasts 1 hour and allows no save.

At a glance

Area
1 mile radius
Duration
1 hour
Note
Water may be stagnant/contaminated; in arid or rocky terrain it may be out of range or 10-100 ft. underground (Game Judge's option)
Save
None
Spell type
Non-variable

A scene

Three days into the Wilderness of Zin, the caravan's waterskins were flat and the camels had begun to groan. The druid Hadad knelt on the baked stones and let the spell pull at him like a hand on his sleeve. Southeast, it said, less than a mile. The whole train turned and followed him to a cleft in the rocks, where the water lay green, still and crawling with flies. The camel drivers cursed him. Then they boiled it, strained it through their headcloths, and drank every drop.

Written for this archive, not from the book

Find it in the spellbook of Elemental Magic