
Locate Water
Spell, Elemental Magic, level 2
Leads the caster to the closest water source within a mile; the water may be foul, underground or simply out of range in dry country.
From the book
The caster is guided to the closest water within a 1 mile radius. The Game Judge decides what that turns out to be: a stream, pond, lake, swamp and so on. Water found this way is not guaranteed to be clean; it may be stagnant or fouled.
In dry or rocky country the nearest source may lie beyond the spell's reach, or may be buried 10-100 ft. below the surface, at the Game Judge's discretion. The spell lasts 1 hour and allows no save.
At a glance
- Area
- 1 mile radius
- Duration
- 1 hour
- Note
- Water may be stagnant/contaminated; in arid or rocky terrain it may be out of range or 10-100 ft. underground (Game Judge's option)
- Save
- None
- Spell type
- Non-variable
A scene
Three days into the Wilderness of Zin, the caravan's waterskins were flat and the camels had begun to groan. The druid Hadad knelt on the baked stones and let the spell pull at him like a hand on his sleeve. Southeast, it said, less than a mile. The whole train turned and followed him to a cleft in the rocks, where the water lay green, still and crawling with flies. The camel drivers cursed him. Then they boiled it, strained it through their headcloths, and drank every drop.