
Influence Animals
Spell, Elemental Magic, level 3
Sways nearby animals to be friendly to the caster's party or hostile toward chosen targets, whom they will attack or hunt down.
From the book
Every animal within 100 ft. of the caster can be swayed in one of two directions. Turned friendly, the animals behave well toward the caster and companions and can be asked for help, though they will not attack on request. Turned hostile, they immediately go after whatever people or creatures the caster names, attacking or tracking them, as long as those targets are within 1 mile.
Either way the influence fades after 1 hour. Animals resist with a save vs Will; for most of them, assume a Will score of 10.
At a glance
- Area
- 100 ft. radius of caster
- Duration
- 1 hour
- Limits
- Friendly animals can aid but not be asked to attack; hostile animals pursue targets up to 1 mile away
- Save
- vs Will to resist (use average Will of 10 for most animals)
- Spell type
- Non-variable
A scene
The Avakuli raiders crept up the riverbank toward the Okwilu camp at dawn. Obasi, the camp's druid, masked in woven straw and standing on a termite mound, raised his arms toward the baboon troop feeding in the fig trees. The troop went silent, then furious. Screaming, bounding, snapping, they hurled themselves at the painted raiders and chased them back toward the Okawala. One grizzled old male ignored the whole affair and went on eating figs. Obasi let him be. The rest would hound the Avakuli across half a mile of jungle before the hour was out.